Helicopter Dash

Game made back in 2012 using SDL 2.0 (OpenGL), tinyxml and zlib. Made in C++.

Puzzler - Design process

Step by step documentation of the design process made for the development of this VR experience.


Try to get out as fast as possible, but don’t forget to find the key first


Part of computer graphics is the interaction of objects into the world/scene you create. In this project I’ve created a raytracer, which allows the objects to reflect light according the materials they’re made of.

One Size Does't Fit All

Game made in Unity for HTC Vive based in TV shows like “Wipeout” and “Hole in the wall”


Why I have chosen VR?

This just my opinion and thoughts about VR, how it started, grew and now injecting it in my live like a dependency

[Tutorial] Create your own website for free

Simple tutorial how to create your own website for free, it has some limitations and it requires some previous knowledge, so it’s mainly focused for developers.